The easy thing to do would’ve just been to make another one, but polish it more and avoid the embarrassing logo and paying an exorbitant marketing fee to get lampooned by Conan O’Brien for being hyper camp. Whatever Capcom’s expectations were, that made it at the time one of the top two best-selling Resident Evil games to date, and well inside Capcom’s top 5 games of all time. While it didn’t quite meet Capcom’s expectations, in sales terms Resident Evil 6 was ultimately as successful as Resident Evil 5 – moving over 8 million copies. In situations like this, rarely do game companies actually see the iceberg coming. Thinking about the logo and the tenth anniversary of Resident Evil 6 brings into focus something else, too: how brave and clever Capcom was with its choice to tone things down and head right back to basics for Resident Evil 7. The logo’s accidental hilarity, in that sense, seemed to accurately match up to where the series was at the time – often unintentionally funny and misinterpreted, selling bucket-loads despite being on a path that was, let’s be fair, pretty messy and a wee bit crap. With the mood around the series at this time, I’m still kind of amazed the series didn’t pull a Dino Crisis and send the zombies to space. Any inkling the series had to be grounded or down-to-earth had been ejected. This era was when Resident Evil was on one, the video game development equivalent of somebody who’d taken too much of something, leading to their brain running at a million miles an hour. The logo gave people great joy, and in the end even Capcom quietly referenced its meme status in a couple of now long-gone social media posts. Gleeful sicko fan artists redrew it with alarming clarity that I definitely will not link to or picture here. Twitter and forum users were in disbelief. I genuinely quite fondly remember the madness of this time. The giraffe BJ logo cannot be unseen, like a debauched Rorschach test. And now I’ve said it, even those of you who weren’t terminally online in 2012 probably see it too. They saw a giraffe, being fellated by a doubled-over figure. You can head over here to learn more about the upcoming survival horror game by Capcom.Watch on YouTube Capcom learned its lesson and made the later games. Resident Evil 3 Remake launches on PC, PlayStation 4 and Xbox One on April 3rd worldwide. New shops and locations flesh out the collapsing city, including an expanded subway station, new labyrinthine sewer section, and a richly detailed donut shop (yum!).Ĭity streets are wider and more open, unlike the relatively narrow corridors of the 1999 original. Expect larger areas and some reimagined sequences that dwarf those in the original game. The Resident Evil 3 remake dramatically reinvents the sprawling streets of Raccoon City – this is much grander than a one-to-one remaster. Dirt and abrasions show on Jill as she struggles to survive. Blazing infernos cast zombie shadows down long alleyways. New details have also been revealed last week, alongside new footage that shows the remake's high quality.Ĭapcom’s photo-realistic visuals bring Raccoon City to life with stunning detail. Nothing else has been said on it, but it is likely that we will learn more about it later today, thanks to a livestream that will likely show the same footage seen in the latest Capcom TV episode. Resident Evil 3 Remake is going to get a playable demo very soon, as announced by Capcom last week.
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